Image provided by BoardGameGeek.com |
Machi Koro is a fantastic game for the kitchen or classroom |
A Quick How-To
Each player starts with a wheat field, a bakery, and three money. Players earn more money by rolling the number indicated on top of each property card. The bottom of each card has specific instructions for when to collect the money.
Get 1 coin from the bank when anyone rolls a 1 |
As the players collect more money, they can either purchase more of the same kind of property, or different property cards that pay off on different die results.
This is where probability comes in.
Introduce probability with Machi Koro |
During play, I'd ask my daughter to explain why she chose to purchase certain properties. As we discussed strategies, it was very easy to bring up probability. I showed her a handy diagram that explained how often certain die roll results come up when two, six-sided dice are rolled. She now makes good use of that diagram when we play.
How Your Kids Will Get Smarter
More properties that pay off with different die results |
Build all four of these special properties to win the game |
Designer: Masao Suganuma
Publishers: IDW Games & Pandasaurus Games
Plays: 2-4 people
Time: 30 minutes
Ages: 8 and up, but could play younger
Cost: $20-30
Machi Koro tutorials and reviews
Your kitchen table wants to meet Machi Koro. Your classroom table should go out on a date with Machi Koro. They'll hit it off. I guarantee it.
Until next time,
Play!